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Tag: Devtober

Devtober 2019 Post-Mortem

I’ve been talking about re-making a game I originally made in February 2015, called Gravity. This was one of my first games, after a few experiences with Ludum Dare; I decided to play to my strengths & create a platformer with no art to speak of (just different-colored squares) and to write the whole thing using vanilla JavaScript and the HTML5 canvas API.

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